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Scythe - Collection page

Scythe - Collection page

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1-5 players 
90-115 min

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

Boardgamegeek

The Rise of Fenris expansion

Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.

Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):

  • Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.
  • Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.

While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.

Boardgamegeek

Encounters expansion

In June 2018, Scythe fans were invited to make a design for ONE encounter card using specific art. Jamey reviewed the submissions, selected his favorites (often mixing and matching various submissions), and developed them. Now the Scythe Encounters promo boxed set is a reality!

Scythe Encounters is a boxed set of 32 brand-new promo encounter cards. These cards feature a number of innovations in the encounter system. We recommend that you play with them on their own for a few games; after that you can shuffle them into the regular encounter deck.

Boardgamegeek

 

Neoprene Playmat

This Scythe Natural Rubber Playmat is 92x72cm and provides an ideal surface for gaming. Its neoprene material ensures easy card pick up, and the rubber base ensures it won't slide around during play. Its rollable design allows for easy storage and transport.

Stonemaier games' page

Board Extension

The board extension slides next to the back side of the standard game board, creating a complete board with 70% bigger hexes (the content is the same). All units and resources in Scythe are kept on the board, so the larger hexes provide more space. The standard game board is 624x818mm (24.6 x 32.2 in), and it grows to 818x939mm (32.2 x 37.0 in) with this extension.

Stonemaier games' page

Modular Board

The board extension slides next to the back side of the standard game board, creating a complete board with 70% bigger hexes (the content is the same). All units and resources in Scythe are kept on the board, so the larger hexes provide more space. The standard game board is 624x818mm (24.6 x 32.2 in), and it grows to 818x939mm (32.2 x 37.0 in) with this extension.

The Scythe: Modular Board expansion allows you to change the landscape of Eastern Europa every time you play Scythe thanks to its double-sided game board and four large double-sided landscape tiles. Faction locations, i.e., the home base tiles, change each time you play.

The modular board adds a drafting element to set-up, along with a variant for a tighter map at lower player counts.

Featured Components

• 1 double-sided board (624x818mm, same size as the standard Scythe board)
• 4 double-sided tiles (7 hexes per tile)
• 8 home base tiles
• 8 structure bonus tiles
• 1 rulebook (11 languages)
• Automa rules for solo play

Boardgamegeek

Realistic ressources

These realistic resource tokens replace the wooden tokens in the retail, special edition, and premium versions of Scythe. They include 80 tokens (20 each) for oil, wood, metal, and food, and they're made out of resin and metal (depending on the token).

Wooden upgrade set

Unofficial screenprinted wooden pieces from Spielmateriel.de

Metal Coins

These 80 custom metal coins are designed specifically for Scythe by artist Jakub Rozalski. They include denominations of $1, $3, $5, $10, and $20.

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